<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5629012144457183740</id><updated>2011-07-08T03:34:19.510-07:00</updated><category term='Bob Holmes'/><category term='David Hellman'/><category term='Drawn to Life'/><category term='GDC'/><category term='Maxscript'/><category term='Adam Sessler'/><category term='Nintendo DS'/><category term='Brittany'/><category term='e for all'/><category term='Side Project'/><category term='PAX'/><category term='5TH Cell'/><category term='toblo'/><category term='Set object rotation'/><category term='Lock&apos;s Quest'/><category term='IGF'/><category term='DigiPen'/><title type='text'>Life on the Frontier</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-4906821730650892130</id><published>2009-09-09T14:16:00.000-07:00</published><updated>2009-09-09T14:30:01.974-07:00</updated><title type='text'>PAX 2009</title><content type='html'>PAX 2009 was very fun, if a little exhausting. I worked / hung out at the WB Games (FEAR 2 DLC, Scribblenauts) booth most of the weekend. Here's some pics of PAX, guest starring everyone's favorite pre-order bonus. &lt;br /&gt;&lt;br /&gt;The Rooster Hat looks on as the crowd reacts to something funny: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/rooster.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 584px; height: 439px;" src="http://nothingsoft.com/pax09/rooster.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=http://twitter.com/baubert&gt;Brittany&lt;/a&gt;: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/brittany.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 403px;" src="http://nothingsoft.com/pax09/brittany.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Marius: &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/marius.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 403px;" src="http://nothingsoft.com/pax09/marius.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=http://twitter.com/radracerx&gt;Jeff&lt;/a&gt;: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/jeff.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 403px; height: 604px;" src="http://nothingsoft.com/pax09/jeff.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Kristjan of &lt;a href=http://www.pinkgorillagames.com/&gt;Pink Gorilla&lt;/a&gt;: &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/kristjan.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 403px;" src="http://nothingsoft.com/pax09/kristjan.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Me: &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/steve.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 403px; height: 604px;" src="http://nothingsoft.com/pax09/steve.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Miah, the world famous &lt;a href=http://www.neogaf.com/forum/showpost.php?p=16184727&amp;postcount=217&gt;Feep&lt;/a&gt;, and &lt;a href=http://ushio18.blogspot.com/&gt;Edy&lt;/a&gt;: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/miah.feep.edy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 403px;" src="http://nothingsoft.com/pax09/miah.feep.edy.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=http://ushio18.blogspot.com/&gt;Edy&lt;/a&gt; with the display sign: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/edy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 403px; height: 604px;" src="http://nothingsoft.com/pax09/edy.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=http://twitter.com/baubert&gt;Brittany&lt;/a&gt; getting interviewed: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/brittany_interview.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 584px; height: 439px;" src="http://nothingsoft.com/pax09/brittany_interview.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Dan Paladin with &lt;a href=http://www.thebehemoth.com/&gt;The Behemoth&lt;/a&gt;'s cake: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/dan_paladin.cake.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 403px;" src="http://nothingsoft.com/pax09/dan_paladin.cake.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=http://www.thebehemoth.com/&gt;The Behemoth&lt;/a&gt; slowly bleeds to death: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/pax09/behemoth.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 584px; height: 439px;" src="http://nothingsoft.com/pax09/behemoth.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;That's all I've got. Next PAX can't come soon enough!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-4906821730650892130?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/4906821730650892130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=4906821730650892130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/4906821730650892130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/4906821730650892130'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2009/09/pax-2009-was-very-fun-if-little.html' title='PAX 2009'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-1632919255483026444</id><published>2009-04-24T11:08:00.000-07:00</published><updated>2009-04-24T14:33:18.920-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maxscript'/><category scheme='http://www.blogger.com/atom/ns#' term='Set object rotation'/><title type='text'>How to Set an Object's Rotation in Maxscript</title><content type='html'>It is very surprising to me how hard it is sometimes to Google solutions for what should be simple/common problems in Maxscript. This ends up being one of the largest time sinks I encounter at work. After running into this problem yet again today, I decided to start posting solutions to these problems when I run into them. Today I needed to figure out how to set the x, y, and z rotation values for an object. Google was no help. The Maxscript documentation isn't much better. Here is the relatively simple solution I arrived at:&lt;br /&gt;&lt;code&gt;&lt;pre&gt;&lt;br /&gt;------------------------------------------------------&lt;br /&gt;-- Set the given object's rotation to the given values&lt;br /&gt;------------------------------------------------------&lt;br /&gt;fn SetObjectRotation obj rx ry rz =&lt;br /&gt;(&lt;br /&gt;    -- Reset the object's transformation matrix so that &lt;br /&gt;    -- it only includes position and scale information. &lt;br /&gt;    -- Doing this clears out any previous object rotation.&lt;br /&gt;    local translateMat = transMatrix obj.transform.pos&lt;br /&gt;    local scaleMat = scaleMatrix obj.transform.scale&lt;br /&gt;    obj.transform = scaleMat * translateMat&lt;br /&gt;   &lt;br /&gt;    -- Perform each axis rotation individually&lt;br /&gt;    rotate obj (angleaxis rx [1,0,0])&lt;br /&gt;    rotate obj (angleaxis ry [0,1,0])&lt;br /&gt;    rotate obj (angleaxis rz [0,0,1])&lt;br /&gt;)&lt;br /&gt;&lt;br /&gt;-- Set currently selected Object's rotation to 80 50 100&lt;br /&gt;SetObjectRotation selection[1] 80 50 100&lt;br /&gt;&lt;/pre&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;As with anything in Maxscript, there are probably several solutions to this problem. This one works great for me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-1632919255483026444?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/1632919255483026444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=1632919255483026444' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/1632919255483026444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/1632919255483026444'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2009/04/it-is-very-surprising-to-me-how-hard-it.html' title='How to Set an Object&apos;s Rotation in Maxscript'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-4628166730823366133</id><published>2009-04-15T23:41:00.001-07:00</published><updated>2009-04-17T00:20:50.689-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Side Project'/><category scheme='http://www.blogger.com/atom/ns#' term='DigiPen'/><category scheme='http://www.blogger.com/atom/ns#' term='toblo'/><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><title type='text'>GDC, Project Update</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;GDC&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Another GDC has come and gone. I had an amazing time, and it went by far too quickly. I always feel refreshed after spending the week amongst such hard working, intelligent people. I'm ready to kick some ass now for sure. Congrats go out to &lt;a href="http://www.thepowerofpaint.com/"&gt;Tag: The Power of Paint&lt;/a&gt; for being named as the Best Student Game at IGF, joining past winners &lt;a href="http://synaesthetegame.com/"&gt;Synaesthete &lt;/a&gt;(2008) and my team's game &lt;a href="http://www.toblo.info/"&gt;Toblo &lt;/a&gt;(2007). It is a great source of pride for me that DigiPen has won this award each of the three years it has been given out. I know the streak has to end at some point, but right now it feels like we are invincible. I'll be going by the school tomorrow to watch final presentations for the current batch of student projects. Hopefully we've got some more great games coming out for next year's awards.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Side Project&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;A pre-GDC push by &lt;a href="http://nothingsoft.com/regulators/zpeterson.html"&gt;Zach&lt;/a&gt;, &lt;a href="http://www.davidhellman.net/blog/"&gt;David&lt;/a&gt;, and I resulted in a ton of work getting done on my side project, but unfortunately not quite enough to confidently start showing it off. We were mostly on track to have a GDC demo ready, but naively tried to implement a few new feature ideas with only a couple weeks left before the show. It still may have turned out for the best. I think our idea has taken a completely new and more interesting direction.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is pretty much in line with how our whole project has progressed up to this point. Three guys making a game in their spare time with no real schedule in mind and making sure to experiment with any ideas we find interesting. Its a very different approach from anything I have worked on in the past at DigiPen, 5TH Cell, or Snowblind. I have always preferred and adhered to a more structured path: &lt;/div&gt;&lt;div&gt;&lt;ol&gt;&lt;li&gt;Figure out what it is that we will make&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Schedule it&lt;/li&gt;&lt;li&gt;Make it&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;In this particular case I am really enjoying the free-wheeling approach. I don't have anyone to answer to except myself and my teammates, so why rush things? We'll just keep pushing forward and having fun with it.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-4628166730823366133?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/4628166730823366133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=4628166730823366133' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/4628166730823366133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/4628166730823366133'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2009/04/gdc-project-update.html' title='GDC, Project Update'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-2291878663522072594</id><published>2008-09-03T11:58:00.001-07:00</published><updated>2008-09-03T12:24:25.142-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PAX'/><category scheme='http://www.blogger.com/atom/ns#' term='5TH Cell'/><category scheme='http://www.blogger.com/atom/ns#' term='Lock&apos;s Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawn to Life'/><category scheme='http://www.blogger.com/atom/ns#' term='David Hellman'/><category scheme='http://www.blogger.com/atom/ns#' term='Bob Holmes'/><category scheme='http://www.blogger.com/atom/ns#' term='Adam Sessler'/><title type='text'>PAX 2008</title><content type='html'>PAX 08 was a great experience, if a little exhausting. I spent a large portion of my time helping my &lt;a href="http://5thcell.com/"&gt;former employers&lt;/a&gt; demo Lock's Quest. We did pretty much the same thing as last year, walking around the show and getting people who were in lines to download the demo. Quite a few actually remembered us from last year with Drawn to Life. In addition to talking to people in lines, we also had real booth space this year in the exhibition hall. People really seemed to like the game... I'm pumped for it to finally release next week.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://davidhellman.net/"&gt;David&lt;/a&gt; and &lt;a href="http://laotmi.blogspot.com/"&gt;Bob&lt;/a&gt; also came out for the show and crashed at my place. They have been blogging their experiences as well, so you can go to their sites for more gory details.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;David is still in town for a few more days, so we're going to grab dinner tomorrow night. We have been working together on a game for a bit and this will be our first chance to actually be in the same physical location while we work on it. Normally we just use voice and video chat for our meetings. We're going to take the opportunity while he's here to really hammer out a big part of our game design. Should be fun!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-2291878663522072594?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/2291878663522072594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=2291878663522072594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/2291878663522072594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/2291878663522072594'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2008/09/pax-2008.html' title='PAX 2008'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-5144045333265297242</id><published>2008-07-28T16:21:00.001-07:00</published><updated>2008-07-28T16:28:18.536-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='5TH Cell'/><category scheme='http://www.blogger.com/atom/ns#' term='Lock&apos;s Quest'/><title type='text'>Lock's Quest gets IGN Award</title><content type='html'>Lock's Quest was awarded &lt;a href="http://ds.ign.com/articles/893/893204p3.html"&gt;best DS strategy game&lt;/a&gt; in IGN's Best of E3 awards. Sweet!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_iDLiXpqz0Ew/SI5V2GzlWqI/AAAAAAAAAAk/n7bAAscOerU/s1600-h/lq-best-of-e3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_iDLiXpqz0Ew/SI5V2GzlWqI/AAAAAAAAAAk/n7bAAscOerU/s320/lq-best-of-e3.jpg" alt="" id="BLOGGER_PHOTO_ID_5228210605451991714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ds.ign.com/articles/893/893204p3.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nothingsoft.com/blogfiles/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://nothingsoft.com/blogfiles/" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-5144045333265297242?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/5144045333265297242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=5144045333265297242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/5144045333265297242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/5144045333265297242'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2008/07/locks-quest-gets-ign-award.html' title='Lock&apos;s Quest gets IGN Award'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_iDLiXpqz0Ew/SI5V2GzlWqI/AAAAAAAAAAk/n7bAAscOerU/s72-c/lq-best-of-e3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-5937618737435891706</id><published>2008-07-24T22:25:00.000-07:00</published><updated>2008-07-28T16:00:53.423-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='5TH Cell'/><category scheme='http://www.blogger.com/atom/ns#' term='Lock&apos;s Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='Brittany'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawn to Life'/><title type='text'>5TH Cell</title><content type='html'>Much has happened in the past year. Drawn to Life shipped in September for the DS and did extremely well. Back in April it was reported to have been the &lt;a href="http://www.edge-online.com/features/the-top-100-selling-games-last-12-months?page=0,3"&gt;61st best selling video game&lt;/a&gt; from late 2007-early 2008 in NA and Europe. It also sold &lt;a href="http://www.gamespot.com/news/6181148.html?tag=result;title;5"&gt;extremely &lt;/a&gt;&lt;a href="http://www.gamespot.com/news/6181689.html?tag=result;title;4"&gt;well &lt;/a&gt;in Australia. The game has been such a huge success that THQ is having another studio develop a spin-off: &lt;a href="http://multiplayerblog.mtv.com/2008/02/27/exclusive-next-drawn-to-life-set-in-spongebob-squarepants-universe/"&gt;Spongebob Squarepants: Drawn to Life&lt;/a&gt;. That sound you just heard was your own mind blowing. I hope it turns out well. It will definitely be the first (last?) Spongebob game I ever buy.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_iDLiXpqz0Ew/SI5HdOeb6GI/AAAAAAAAAAM/HGlrcUD3MWw/s1600-h/igf08_finalist.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_iDLiXpqz0Ew/SI5HdOeb6GI/AAAAAAAAAAM/HGlrcUD3MWw/s200/igf08_finalist.jpg" alt="" id="BLOGGER_PHOTO_ID_5228194784851257442" border="0" /&gt;&lt;/a&gt;DtL was also nominated as a finalist in two categories in the inaugural &lt;a href="http://igfmobile.com/"&gt;IGF Mobile&lt;/a&gt; Competition. It certainly feels good to be recognized by your peers after pouring your life into something over such a long period of time.&lt;br /&gt;&lt;br /&gt;After work on DtL wrapped up in early June, I took a week off and then immediately started on 5TH Cell's next project, Lock's Quest. It was a completely different style of game from what we had just made, and posed a new set of technical challenges for us. One thing it did have in common was a unique gameplay idea and a great story to go with it. Fans of Drawn to Life certainly will not be disappointed, and I'm hoping the game will generate a ton of new 5TH Cell fans as well.&lt;br /&gt;&lt;br /&gt;Unfortunately, I did not get to finish working on LQ. In February, my career path took a turn outside of game development, and I am now writing software for a large financial company. Despite the fact that I am out of games and will miss it, it was the right move for me.  I can't just stop working on games entirely though. I have been using my free time on an exciting collaborative project which I will hopefully be able to talk about in the near future.&lt;br /&gt;&lt;br /&gt;Enough about me though, this post is about 5TH Cell! In May, my lovely fiance Brittany started a programming internship with them which also involved helping to playtest LQ down the home stretch. She is loving it there just as much as I did, and should be helping to demo LQ during &lt;a href="http://pennyarcadeexpo.com/"&gt;PAX&lt;/a&gt; in August.&lt;br /&gt;&lt;br /&gt;Once Lock's Quest has shipped in September, I'll certainly be looking forward to the next great things to be coming out of these guys. They are incredibly talented and supremely dedicated to making great games. I'm happy to feel like I was a part of their emergence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-5937618737435891706?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/5937618737435891706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=5937618737435891706' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/5937618737435891706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/5937618737435891706'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2008/07/5th-cell.html' title='5TH Cell'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_iDLiXpqz0Ew/SI5HdOeb6GI/AAAAAAAAAAM/HGlrcUD3MWw/s72-c/igf08_finalist.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-6581239648095962431</id><published>2008-07-24T17:36:00.000-07:00</published><updated>2008-07-24T19:33:14.947-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toblo'/><category scheme='http://www.blogger.com/atom/ns#' term='e for all'/><title type='text'>E for All</title><content type='html'>Last year, we were asked to go to the inaugural &lt;a href="http://www.eforallexpo.com/"&gt;E For All&lt;/a&gt; Conference and give a presentation about &lt;a href="http://www.toblo.info"&gt;Toblo&lt;/a&gt; for the Game Career Seminar. Our job was basically to talk about different ways you can generate publicity for yourself and for your game. This is an area in which we certainly had some success, but honestly most of it was unintentional. First, there was the whole &lt;a href="http://www.watercoolergames.org/archives/000728.shtml"&gt;Slamdance thing&lt;/a&gt;, then I managed to &lt;a href="http://video.google.com/videoplay?docid=4613491660225683828&amp;amp;q=toblo&amp;amp;ei=vCeJSKyyNoqqrQKfsLnICA&amp;amp;hl=en"&gt;sieze the moment&lt;/a&gt; when we won IGF.&lt;br /&gt;&lt;br /&gt;The main things we did intentionally to generate publicity for oursleves were:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Make a good game&lt;/li&gt;&lt;li&gt;Submit it to a bunch of competitions&lt;/li&gt;&lt;/ol&gt;Taking notes kids? It's that easy! Right... so, due to the lack of substance involved in this subject, we spent a large amount of time talking about how you should go about making your game a contender for awards.&lt;br /&gt;&lt;br /&gt;It turned out to be a great time. The presentation went really well, and we had a lively discussion afterwards with the audience which carried out into the hallway when we ran out of time.&lt;br /&gt;&lt;br /&gt;For anyone interested, here is the powerpoint from our presentation. Some of it doesn't work as well without companion audio (especially the jokes) but most of our ideas our clear. It helps if you use power point to view the notes that go with each slide as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nothingsoft.com/Toblo-GCS-e4all.ppt"&gt;Toblo-GCS-e4all.ppt&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-6581239648095962431?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/6581239648095962431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=6581239648095962431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/6581239648095962431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/6581239648095962431'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2008/07/e-for-all.html' title='E for All'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-7835015142075608221</id><published>2007-08-27T19:57:00.000-07:00</published><updated>2007-08-27T20:08:47.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PAX'/><category scheme='http://www.blogger.com/atom/ns#' term='Brittany'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawn to Life'/><title type='text'>PAX 2007 - Review</title><content type='html'>PAX 2007 is over.&lt;br /&gt;&lt;br /&gt;I'm exhausted.&lt;br /&gt;&lt;br /&gt;Brittany unfortunately didn't make it out of the first round of the Omegathon. The Jenga tower proved to be too powerful a foe. She had the unfortunate luck of her turn taking place at the exact moment when it became clear that no more blocks were coming out of that tower. To Brittany's credit, she didn't give up. She took several minutes before finally coming to terms with her fate. She must have circled the tower at least five or six times before finally knocking it down. The early elimination may have been for the best, as she was an absolute mess after the game. She said it was the most intense experience of her life. I want to make it clear that we are talking about &lt;span style="font-weight: bold;"&gt;Jenga &lt;/span&gt;here. The Omegathon is certainly a unique event.&lt;br /&gt;&lt;br /&gt;After being eliminated, she proceeded to enjoy the rest of PAX while retaining all of the VIP benefits afforded to the Omeganauts. She was also blogging for &lt;a href="http://www.gamehelper.com/"&gt;GameHelper.com&lt;/a&gt;, a site which she has frequently contributed to in the past. All of her blogs can be read in GameHelper's &lt;a href="http://gamehelper.com/newswire?section=pax07"&gt;PAX section&lt;/a&gt;. Also, here's a video interview she did before she was knocked out:&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ll-ZH-Kw_Hk"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/Ll-ZH-Kw_Hk" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Drawn to Life also went over really well at the show, although not in the way we originally expected. Rather than working out of THQ's booth, we instead decided to roam around the show with a bunch of DS units loaded up with the downloadable demo. For those who don't know, PAX is an event absolutely brimming with DS owners. Almost all of them at some point end up waiting in lines without much to do, so we decided to target these bored humans with a tiny slice of downloadable goodness. I think we ended up distributing about 1,200 copies of the demo by the end of the show, an extraordinary number when considering the fact that we had only 5 "servers" hosting it. The downside to taking this mobile approach was that nobody from the media knew we were there, as they likely do not have to wait in lines. So far I have seen only one story about the game &lt;a href="http://gonintendo.com/?p=23703"&gt;over at GoNintendo&lt;/a&gt;. They rock by the way.&lt;br /&gt;&lt;br /&gt;In addition to getting DtL directly into gamers' hands we were able to talk to many of them face-to-face as a result of our efforts. For me this was definitely the best part of the show. As a game developer, there is no better moment than when you see someone else playing your game and enjoying it. Also, I think many of them really appreciated the fact that we cared about our game enough to be out there in the trenches spreading the word. It was a blast, and I hope I get to do it again sometime.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-7835015142075608221?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/7835015142075608221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=7835015142075608221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/7835015142075608221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/7835015142075608221'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2007/08/pax-2007-review.html' title='PAX 2007 - Review'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5629012144457183740.post-1620779802971163355</id><published>2007-08-24T00:37:00.000-07:00</published><updated>2007-08-24T01:08:18.368-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PAX'/><category scheme='http://www.blogger.com/atom/ns#' term='Brittany'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawn to Life'/><title type='text'>PAX 2007</title><content type='html'>I am really excited about this year's Penny Arcade Expo. Having gone the previous two years, I know I'm in for a good time, especially when &lt;a href="http://optimusrhyme.com"&gt;The Optimus&lt;/a&gt; takes the stage Friday night.  This year, however, there is much more going on for me personally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First, my fiance Brittany has been selected as a contestant in this year's Omegathon! She has been training whenever possible, although not as much as she would have liked. Regardless, I'm not sure how much one can really train for Jenga. Even if she loses, she still gets VIP treatment for all three days of the show. Good deal.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Second, I will be working at the THQ booth giving demos and talking about my game &lt;a href="http://ds.ign.com/articles/786/786746p1.html"&gt;Drawn to Life&lt;/a&gt;. We will also have a downloadable demo, so people with a DS handy can get a small taste of our drawing tool and a tutorial platforming level. DtL is the first professional project I have worked on, and it feels a little surreal now that it is nearing release. In a few short weeks, I am going to walk into a store and buy my game. I pre-ordered it and everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5629012144457183740-1620779802971163355?l=lifeonthefrontier.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lifeonthefrontier.blogspot.com/feeds/1620779802971163355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5629012144457183740&amp;postID=1620779802971163355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/1620779802971163355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5629012144457183740/posts/default/1620779802971163355'/><link rel='alternate' type='text/html' href='http://lifeonthefrontier.blogspot.com/2007/08/pax-2007.html' title='PAX 2007'/><author><name>Steve Chiavelli</name><uri>http://www.blogger.com/profile/04233111470776397627</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://profile.ak.facebook.com/profile5/1604/7/n588568273_5872.jpg'/></author><thr:total>0</thr:total></entry></feed>
