Much has happened in the past year. Drawn to Life shipped in September for the DS and did extremely well. Back in April it was reported to have been the
61st best selling video game from late 2007-early 2008 in NA and Europe. It also sold
extremely well in Australia. The game has been such a huge success that THQ is having another studio develop a spin-off:
Spongebob Squarepants: Drawn to Life. That sound you just heard was your own mind blowing. I hope it turns out well. It will definitely be the first (last?) Spongebob game I ever buy.

DtL was also nominated as a finalist in two categories in the inaugural
IGF Mobile Competition. It certainly feels good to be recognized by your peers after pouring your life into something over such a long period of time.
After work on DtL wrapped up in early June, I took a week off and then immediately started on 5TH Cell's next project, Lock's Quest. It was a completely different style of game from what we had just made, and posed a new set of technical challenges for us. One thing it did have in common was a unique gameplay idea and a great story to go with it. Fans of Drawn to Life certainly will not be disappointed, and I'm hoping the game will generate a ton of new 5TH Cell fans as well.
Unfortunately, I did not get to finish working on LQ. In February, my career path took a turn outside of game development, and I am now writing software for a large financial company. Despite the fact that I am out of games and will miss it, it was the right move for me. I can't just stop working on games entirely though. I have been using my free time on an exciting collaborative project which I will hopefully be able to talk about in the near future.
Enough about me though, this post is about 5TH Cell! In May, my lovely fiance Brittany started a programming internship with them which also involved helping to playtest LQ down the home stretch. She is loving it there just as much as I did, and should be helping to demo LQ during
PAX in August.
Once Lock's Quest has shipped in September, I'll certainly be looking forward to the next great things to be coming out of these guys. They are incredibly talented and supremely dedicated to making great games. I'm happy to feel like I was a part of their emergence.